Familiars · Gems

All gems

Every gem in the game: what it does, and its numbers at whatever level you pick. Click a gem's name to step through its levels and see what each one adds (or its icon, or Levels 1–10). You can buy each gem once at Lv 1 for 20 Dabloons; more copies come from quests, or salvage three gems into a Blank.
128 of 128 gems

Attack gems

Active gems for Attackers: they replace the basic action with a hit of their own.

ActiveAttackOwn elementReason

A bolt of raw power in your familiar's own element (~26 damage at Reason 40). Always Attuned.

  • Lv 1 damage: 8 + Reason × 45%

ActiveAttackLightPresence

A rallying blow (~26 damage at Presence 40) that also gives your team +5% damage this round.

  • Lv 1 damage: 8 + Presence × 45%

ActiveAttackEarthMight

A heavy earthen strike (~30 damage at Might 40). Crits deal ×2½ instead of ×2 at Lv 1, a little more each level.

  • Lv 1 damage: 10 + Might × 50%

ActiveAttackFireMight

A fiery lash (~25 damage at Might 40) that sets the enemy alight, adding Burn equal to 25% of the damage dealt. Burn hits at the end of every round and fades by a quarter each time.

  • Lv 1 damage: 9 + Might × 40%

ActiveAttackWindAgility

Three quick gusts at 40% each (~29 damage in total at Agility 40). Each gust rolls to hit on its own, so one miss only costs a third. Weak against armor.

  • Lv 1 damage: 8 + Agility × 40%

ActiveAttackWaterReason

A lance of ice (~25 damage at Reason 40). Every time it lands, the enemy is chilled and deals 5% less damage for the rest of the fight, stacking up to 15%.

  • Lv 1 damage: 9 + Reason × 40%

ActiveAttackWindAgility

Three aimed arrows at 36% each (~26 damage in total at Agility 40), each +2 to hit: the reliable pick against hard-to-hit foes with a high Armor Class.

  • Lv 1 damage: 8 + Agility × 40%

ActiveAttackLightIntuition

A precise strike at a weak spot (~26 damage at Intuition 40), +60% against enemies under 35% HP.

  • Lv 1 damage: 8 + Intuition × 45%

ActiveAttackWaterAgility

A surging dash (~26 damage at Agility 40) that hits 10% harder for every round the fight has gone on.

  • Lv 1 damage: 8 + Agility × 45%

ActiveAttackDarkIntuition

A draining bite (~27 damage at Intuition 40). 20% of the damage dealt heals your team, lowest HP first.

  • Lv 1 damage: 9 + Intuition × 45%

ActiveAttackFirePresence

A blazing judgment (~26 damage at Presence 40), +40% against bosses.

  • Lv 1 damage: 8 + Presence × 45%