A bolt of raw power in your familiar's own element (~26 damage at Reason 40). Always Attuned.
- Lv 1 damage: 8 + Reason × 45%
A bolt of raw power in your familiar's own element (~26 damage at Reason 40). Always Attuned.
A rallying blow (~26 damage at Presence 40) that also gives your team +5% damage this round.
A heavy earthen strike (~30 damage at Might 40). Crits deal ×2½ instead of ×2 at Lv 1, a little more each level.
A fiery lash (~25 damage at Might 40) that sets the enemy alight, adding Burn equal to 25% of the damage dealt. Burn hits at the end of every round and fades by a quarter each time.
Three quick gusts at 40% each (~29 damage in total at Agility 40). Each gust rolls to hit on its own, so one miss only costs a third. Weak against armor.
A lance of ice (~25 damage at Reason 40). Every time it lands, the enemy is chilled and deals 5% less damage for the rest of the fight, stacking up to 15%.
Three aimed arrows at 36% each (~26 damage in total at Agility 40), each +2 to hit: the reliable pick against hard-to-hit foes with a high Armor Class.
A precise strike at a weak spot (~26 damage at Intuition 40), +60% against enemies under 35% HP.
A surging dash (~26 damage at Agility 40) that hits 10% harder for every round the fight has gone on.
A draining bite (~27 damage at Intuition 40). 20% of the damage dealt heals your team, lowest HP first.
A blazing judgment (~26 damage at Presence 40), +40% against bosses.